Now, it has always been a goal of mine to develop my own board game. And I've tossed and turned with a variety of concepts, but everything kind of died in the ideation phase, as I couldn't really get the gears rolling.
Over the past month, I've received quite a bit of free time, and to make me feel good and a productive member of society, I decided to get back to work on my dream. Let me just say right now...I DID IT!
Well...sorta...let me explain.
When it comes to board games that I love, there are 3 main qualities that they all share:
I want games to be easy to understand, because then they can be easy to teach and loop people into playing. If you have to spend 30 minutes or more just to explain the rules, you can lose a lot of people, especially those who are new to board games.
I want games to be quick. Now quick is relative, but if the process for the game gets too labor intensive, again, you can lose gamers. With the quickness, I want repeatability. I want the play to be unique each time you play. Lastly, for those that play games regularly, like myself, I want there to be underlying tones of deep strategy to hook in avid gamers into an otherwise simplistic game.
So how about my board game? Well, I'm not entirely ready to share all the ins and outs.
I've got a working rules set and I ordered some game pieces so that I can have working prototypes. That still leaves me with testing, editing rules, testing, editing rules, testing and at some point, pictures to take before I'll make a follow up post formally introducing the game to you.
I'm just really excited. I think it is unique, fun, and meets my goals for what makes a game good to me. Plus the concept for packaging the game is A+, a real chef's kiss if I do say so myself.
I know I've said a lot and so little at the same time, but I'm excited and needed to share.
Oh, one last detail...Don't worry, I wrote rules for Solo play.